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Shinybinary

Nik Ainley
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I always take progress shots of my work at regular intervals. In the case of 'Templar', which took a fair amount of time, this ended up with about 35 different shots. I thought I'd show about half of them here rather than have them sit about unseen.

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Umm um um

2 min read
I made a couple of different versions of my recent cakes wallpaper and thought I'd stick them here as I haven't got much else to do with them:



as well as the slightly more frenetic:



The thing about these two is that they are fully tileable. So if you want to use them as a wallpaper, just set them to tile, rather than stretch or centre and they should seamlessly fill any sized desktop.

Personally I think they could make nice wrapping paper or laptop covers or something like that as well. If I had the time I would probably pursue that thought.

On an unrelated note I finally updated my website fairly recently, after almost 5 years of the old design. Unfortunately due to changing hosts and stats packages over the years, as well as some periods of outages, I've lost track of the exact numbers of visitors it has received. I can with some confidence say now that it has passed the 5 million mark (probably somewhere around 5.2 by now), which is nice.

www.shinybinary.com
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Old games 2

5 min read
While I'm waiting around for some boring renders to finish, I thought it would be best to follow on my post about old games with another. I've only had a year and a half to think about what I should put in the list this time and have come up with another 6 classics.

Now as before if anyone has some old games (pre-2000 I'll say, one of mine only just sneaks in there) that I've forgotten about I'd love to hear them. I fear the part of my brain that remembers that far back has been eroded away by excessive redbull and porn.

So in no particular order (with the last one as an exception) here they are:

1) Cannon Fodder


Just 4 little guys against approximately 1 billion faceless enemy soldiers, tanks, helicopters and, oddly enough, garden sheds. Massively difficult (as pretty much all games were compared to modern ones), hugely violent and managed to build genuine affection between you and your guys.

When one finally caught a packet and ended up as another cross on Boot hill, you couldn't help but stand up and salute. I could actually, but I'm more cynical than most.

2) Transport tycoon


Don't like trains? Then fuck off, you're no use here! If you did, like me, then there was no better game than this for spodding around building transport links between imaginary towns and places of industry. The point? None really, apart from the near impossible feat of losing and going bankrupt you just played to build up a vast empire then sit back and watch it run. A bit like a train set but without most of the effort or anything to show at the end. You couldn't even blow it all up when you got bored with a random earthquake or UFO attack like in Sim City.

Amazingly it's so popular that a freeware, massively extended version is still available today. I haven't checked it out, but it looks like the real deal (google openttd if interested).

3) Counter-strike


The fact that this game classifies as old (released 1999) makes me a little depressed as I remember playing it months after it first appeared, in beta version 2. Is it the best online game ever? Not quite, but almost. No other game has quite had the ability to satisfy as much as this did with a well placed kill shot. A moment later it could then make you bite your own fists off in frustration when your bullets randomly spray about 300 metres from where you're aiming.

I sank (wasted) far too many hours on this game over the years, right up until it reached its final iteration with version 1.6. Unfortunately the release of its better looking, but spongier feeling, sequel CS:Source drained most of its players. It was also plagued by cheating titbags.

4) Syndicate


A true classic, unique and never bettered. You controlled 4 bionically enhanced agents from your control blimp, and made them do your bidding for the good of... someone I can't remember. Some evil corporation I think, probably why it's called Syndicate now I think about it. I also can't remember what these tasks you had them do actually were, but they generally involved using miniguns to blow away crowds of dopey civilans because they were in your way.

Just about every destructive weapon imaginable was at your disposal, but if that wasn't enough there was always the 'persuadatron'. Using it you could take control of crowds of innocents, make them pick up guns, then march in front of you as a human meat shield, wasting the bad guys' ammunition. Once they'd done their job, you just steppred over their smoking corpses and popped the bad guys with a well placed missle from your hand held missle pistol. Perfect.


5) Monkey island


I need say little about this game. Although the sequel is arguably better, this is a game that defined a generation of gamers' wasted childhoods. Recently remade with updated graphics (that somehow look worse than the original) and voice dialogue, it's still as good as it was back then. Play this, play the sequel and ignore everything after that.

You fight like a dairy farmer! _________________________


6) X-Com: Terror from the deep


I've left the best till last. This is what a true classic is, unique (ok it's a sequel, I'll get to that), complex, immersive and generally utterly brilliant.

The sequel to UFO: Enemy unknown (aka  X-com: ufo defense), it takes the first game, makes it about 100x harder, scarier and polishes off a lot of the rough edges. I can't remember how long I played this for before discovering there was a bug in the original version which meant you couldn't actually complete it, but if I could it was serve as testament to its brilliance.

The sight of an alien lurking off in the darkness just as your guys run out of action points is one of the most stomach lurching events in game history. Aliens came in myriad forms, but being attacked by floating brains, bulbous headed midgets and lobsters who walked around like men and carried guns all helped added to the charm.

On top of the murky graphics, where what you couldn't see was scarier than what you could, there was excellent 8 bit music which would be soft and gentle most of the time then suddenly crash in when nothing was actually going on and make you shit your pants. Awesome.

That's that for now, bye.
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Old games

5 min read
I like computer games, or I liked them that is. Since discovering Photoshop however many years ago now they have been pushed to the sidelines to the extent that I don't really have time for them any more. Which is a shame as given the advances in technology they are probably pretty fantastic these days. Once I would have killed to be able to play on the sort of system I have now, now the only games I play are stupid Flash based ones when I'm bored that probably use about 1% of the computer's power.

Anyway I felt like reminiscing a bit about some old games that I liked, to see if anyone else there remembers/played them and what you liked. I've just chosen a few games that stick out in my mind. I've tried to select slightly more obscure ones rather than the more obvious stuff that everyone will know. I'd love to hear what other people remember (if any) from their youth as enjoying, the more obscure and old the better!

1) Voodoo Nightmare


Now this is a really obscure one, back in the days of the Amiga when upgrading to 1MB of RAM was a big deal. All I remember of the game was that is was absolutely huge. You could spend forever exploring the world which was something quite rare for games back then.

It involved jumping around on spiders and helping monkies find bananas and that sort of bollocks. I seem to remember it was said noone had ever completed it, it was so big, I certainly never got anywhere near.

2) Speedball 2


This is a classic, and I'm sure that everyone who played it will remember it well. From the Amiga again, it was a futuristic sports game that took heavy influence from Rollerball. Except for Sensible Soccer, I never knew a sports game that was anywhere as intuitive or as fun to play, and with only one control that did everything it was incredibly easy to pick up.

You get the idea of the sort of game it was if I tell you you scored as many points for critically injuring an enemy player as you did for scoring a goal. Brutal.

3) Crusader no remorse (and the sequel no regret)

A bit more obscure this one, it was an isometric action/adventure for the PC. You went through missions, performing objectives (usually blowing stuff up) killing everyone and everything in your parth with successively more obscene and violent guns.

Its adventure elements were rather weak, usually involving needing a code to get through a door. Luckily it was pretty much always the case that some dick had left the code up on his computer screen right next to the door. I seem to remember the 'ultra-violet' gun as being patricularly ridiculous with its flesh melting properties.

4) Little Big Adventure (and LBA2)



A French isometric adventure game for the PC, easily one of my favourite games ever. Amazing graphics for the time, a huge world and clever story line. Great voice acting and an immersive environment. The sequel was just as good, although suffered from the usual sequel thing of not being quite as suprising as you've seen a lot of it before and expect a lot (Half-life 2 suffered from the same thing).

5) Total annihilation



This was the best RTS (real time strategy) game of all time. While the boys were messing about with Starcraft and its cartoony nonsense the men were trying to control up to 1000 units at a time in TA and blowing eachother up on a scale not seen before. The problem was that it was so ahead of its time that it brought any pc at the time to its knees trying to run it. The storyline was also pants, but the multiplayer unparallelled.

6) TFC



Definitely a more known one, at the time I think it was the 2nd most popular online game only losing out to counter-strike. It was a remake of Quake World team fortress for Quake, and went on eventually to be remade into TF2.

I wasted a huge amount of time on this before I eventually quit (around the time I discovered Photoshop, hmmm) playing in several online teams. Possibly the most fun I ever had in a game, playing in a team online really takes it into a different realm, it makes me wish I had loads of spare time now to online game. Some things I think you can never go back to though, they will only disappoint you...

Honourable mentions go to: Cannon Fodder, Syndicate, Ascendancy, Monkey island, C&C, Street fighter 2, Mariokart, Gauntlet, Populus, Shadow of the Beast, and loads of other old games I've forgotten in my dotage.
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Now I've written a few tutorials, I gave links to all of them in my last journal in fact, and I know quite a few other designers who write tutorials. I'm sure like me they do this to help out others with tips and techniques so that they can then use them for their own purposes. I write these in the knowledge that people will use them to produce images similar to mine, however I have enough confidence in the quality of my work to not be bothered by this. That's all fine.

However I have been getting a steady stream of notes and emails about people who have obviously either used my tutorials or just directly copied my pictures and have failed to leave any acknowledgements. That is their prerogative but I do find it a little rude. Surely if you follow a guide to produce a picture, some credit is due to the writer and passing it off as entirely original work is somewhat dishonest.

These are just a few of the images I have been made aware of which seem to entirely fail to mention any tutorial followed, or inspiration taken. Often going as far as using exactly the same program settings and font. Any reference or acknowledgement is enough, I'm not asking anyone to email me or tell me that they've used my tutorial, but at least let people who view the work know that you've had help.

If a tutorial has been used but heavily expanded on, just used as a base, then I don't mind so much not being acknowledged. As long as there is a high amount of input by the creator. In that case it can be see as using stock, yes it is part of the image but not a significant amount. I don't expect us all to start giving thanks to Adobe or computer manufacturers because they played some part in the image making.


Now I'm sure in some cases this may be entirely honest but I am also sure that a decent number are quite aware of where they got their ideas/techinques from:

(Specifically these: www.computerarts.co.uk/tutoria…
www.digitalartsonline.co.uk/tu…)


kenolouise.deviantart.com/art/…
kenolouise.deviantart.com/art/…
momentumgfx.deviantart.com/art…
www.flickr.com/photos/29710368…
manthra.deviantart.com/art/Bre…
leema01.deviantart.com/art/Let…
bajzito.deviantart.com/art/PSS…
amrdesign.deviantart.com/art/M…
vieke.deviantart.com/art/3Dtyp…
resurrect97.deviantart.com/art…
creatunco.deviantart.com/art/C…
skarz-design.deviantart.com/ar…
south.deviantart.com/art/3d-na…
tonyfbaby.deviantart.com/art/L…
astronok.deviantart.com/art/At…
laurance25.deviantart.com/art/…
laurance25.deviantart.com/art/…
luuqas.deviantart.com/art/Tipo…
rodert.deviantart.com/art/Rode…
69efan69.deviantart.com/art/eF…
dreaming-star.deviantart.com/a…
dzineblog.com/wp-content/uploa…
www.flickr.com/photos/joserazo…
www.flickr.com/photos/loswl/30…
www.flickr.com/photos/aoirostu…
sglider12.deviantart.com/art/W…

As I said these are just a few as a quick search of DA and other graphic sites turned up many more.

Now as I mentioned I'm sure of these are innocent as amazingly it seems that some people are quite happy just copying my tutorials themselves:


www.1stwebdesigner.com/tutoria… this, "unique text", yeah, highly unique)
psdtuts.com/designing-tutorial…

So some of the images before might have been done from these knock off tuts, however in that case they should have reference them instead if they were unaware of mine.

I point this out not just as someone who's a bit pissed off at mine and other tutorial writers' work not being acknowledged but as advice to those who do it. Producing work like this isn't going to impress anyone in the know, and is not going to help advance either your skills or personal style. Only by moving outside of the safe world of tutorials or homages can you move forward. If you are not interested in that then at least have the courtesy to reference the creator of the method you are using.
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Templar progression by Shinybinary, journal

Umm um um by Shinybinary, journal

Old games 2 by Shinybinary, journal

Old games by Shinybinary, journal

Credit where credit's due? by Shinybinary, journal